OpenGL Graphics Through Applications (Paperback)

>OpenGL Graphics Through Applications (Paperback)

OpenGL Graphics Through Applications is a practical introduction to


Computer Graphics with an emphasis on understanding through practice.


Throughout the book, theory is followed by implementation using C / C++


and complete programs are provided on the Springer website. A procedural


approach has been taken to algorithmic development while taking an


object oriented approach when building artefacts from simple objects.


The book covers a range of topics including:

image processing artefact construction introductory animation texturing


curves surfaces and patterns Robert Whitrow has taught computing courses


from first year undergraduate to postgraduate MSc at a range of


different institutions.

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