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OpenGL Graphics Through Applications is a practical introduction to
Computer Graphics with an emphasis on understanding through practice.
Throughout the book, theory is followed by implementation using C / C++
and complete programs are provided on the Springer website. A procedural
approach has been taken to algorithmic development while taking an
object oriented approach when building artefacts from simple objects.
The book covers a range of topics including:
image processing artefact construction introductory animation texturing
curves surfaces and patterns Robert Whitrow has taught computing courses
from first year undergraduate to postgraduate MSc at a range of
different institutions.
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